
And most of the time we know several of them, but we don’t know the entire list from beginning to end. But when the game releases, we jump right into the DLC characters. There’s the process of manufacturing the disk and distribution and stuff like that. “When the game becomes available, we typically have been done with the game for weeks. What’s the process of deciding and creating DLC characters? Supergirl's heat rays differ from Superman's Photo: NetherRealm And she does have some similarities, like the heat vision and the cold breath that’s a signature to both of them, but we gave her a spin, that distinguishes her from him.” As for characters like Supergirl, she’s smaller than Superman, so we’ll make her more nimble, so she has the quick teleport move. That sent them into three different directions. Batman would have his gadgets, Robin would have his sword and Red Hood with his guns. Robin, we decided, was going to be swordplay, so that would be his thing. He never uses guns, so that separated the two. “In the case of Red Hood, he has a lot of gunplay. How do you differentiate between similar characters like Superman/Supergirl and Batman/Robin/Red Hood? Those things, usually, we have a good idea what matches the personality of the character.”

Then we decide if we want to make them a rush down character or a projectile-based character or teleport, crazy character. The fact that their historical presentation is there, it sets us on a certain course and then you have the personality of the characters.

“We're not going to make a character like Atrocitus - which is this gigantic Red Lantern, hulking fighter - play as light as Catwoman would or Robin would.
